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I again spent hours combing Windfall Island, talking to the townspeople, becoming the pictographer, Lenzo's apprentice, playing hide and seek with the Killer Bees, the local gang of boys, and playing a game of "Zelda Battleship" with the wacky and ever-lovable mini-game operator, Salvatore. It's been about two years since I last played through the original, so long enough that the experience felt fresh again. This level of giddy excitement, the knowledge that there's a huge adventure ahead of me, is one of the reasons why I love Zelda so much. With The Wind Waker HD, I re-lived this wonderful introduction to the game.
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By the time I was ready to set sail, I had forgotten that I had only just begun, that there was a whole entire ocean to explore. That afternoon, I spent hours just immersing myself in Windfall Island, talking to all the people, taking on side-quests, and appreciating every little detail. It was there that I stopped playing and the next day I had to suffer an agonizing day of school before I could go home and explore that beautiful-looking village. I made it beyond the shores of Outset Island, through the initial Forsaken Fortress infiltration, and finally to Windfall Island that night. I had had it pre-ordered and I started the game the night of its release day. I fondly remember the day I got the original Wind Waker. But it's a bit more complicated than that. Is it the definitive version of The Wind Waker? Does it improve on the original in every way, omitting the need to ever look upon the GameCube classic again? Well.no. After finally getting my hands on the final product, sitting down, and immersing myself in it for over a hundred hours of adventuring, exploring, and picture-taking (oh so much picture-taking), I'm happy to say that the game is worthy. As I saw more of the game, the bloom began to annoy me less (I also heard they toned it down a bit), and my eyes began to grow accustomed to the new world that this Wind Waker was presenting, even began to like it and anticipate it. Then when I saw the first trailer for the game, my eyes were assaulted by a bloom-drenched, brightly-lit, twisted version of my beloved masterpiece. It looked less like a classic 2D-animated Disney film and more like a modern 3D-animated one. At first, the game didn't look like The Wind Waker. After seeing the initial screenshots released for the project, I was cautiously excited. Needless to say, I was a the concept of a remake for the Wii U. The Wind Waker is not only one of my most beloved Zelda games, but one of my most beloved games period. The game's loving attention to detail, touching narrative, and beautiful world drew me in and stole my heart like no other game had before. How do I begin to talk about The Wind Waker? The original for GameCube isn't the first Zelda game I ever played, but it is the one that I credit for making me fall in love with the series.